// Mod "Interface"

//Critical Damage
cpi_attack_h=^def_hint_t1^Describes the creature's ability to inflict damage to the enemy. If the aggressor's attack exceeds the target's defense, then the aggressor inflicts greater damage.<br><color=222,194,94><label=cpi_base_krit><gen=gen_unit_chance_krit>
cpi_base_krit=Basic crit
cpi_cur_krit=Current crit
cpi_cur_krit_at=Crit
btn_krit=Damage of a Crit
btn_battle_rage_hint=^int_def_t0_mm^Rage: ^[hero_rage]^([hero_rage_max])<gen=gen_krit>

//Damage hint
dmg_hint_dmg=^bl_hint_dmg_t^Damage: [damage]<gen=gen_unit_chance_krit_att>
dmg_hint_dead=^bl_hint_dmg_t^Kills: <font=ft1_14b><color=255,66,0>[dead]
dmg_hint_ret=^bl_hint_dmg_t^<font=ft1_14b><color=255,66,0>Retaliation strike!
dmg_hint_just_dead=^bl_hint_dmg_t^Kills:<font=ft1_14b><color=255,66,0>
dmg_hint_simple_dead=Kills:<font=ft1_14b><color=255,66,0>
dmg_hint_just_raise=^bl_hint_dmg_t^Resurrected:<font=ft1_14b><color=0,255,0>
dmg_hint_just_effectiveness=^bl_hint_dmg_t^Effectiveness:<font=ft1_14b><color=0,255,0>

//Spell hint
spell_hint_price=Price:
spell_target_text_1=^spells_tSpell^The selected troop becomes an enticing target for the enemy. [s]1-2[/s] level creatures will attack the target first, ignoring other targets.
spell_target_text_2=^spells_tSpell^The selected troop becomes an enticing target for the enemy. [s]1-3[/s] level creatures will attack the target first, ignoring other targets.
spell_target_text_3=^spells_tSpell^The selected troop becomes an enticing target for the enemy. [s]1-4[/s] level creatures will attack the target first, ignoring other targets.

//Favorite spells
book_fu_spells=^int_mb_magic_caption_t^Favorites
book_fu_spells_hint=Favorites

//Enemy strength hint
army_weak=<color=128,255,255>(weak)
army_weaker=<color=0,128,255>(slightly weaker)
army_equal=<color=0,255,0>(match)
army_stronger=<color=255,255,0>(slightly stronger)
army_strong=<color=255,128,0>(strong)
army_verystrong=<color=255,0,0>(very strong)
army_fatal=<color=255,0,128>(overpowering)
army_invincible=<color=128,0,255>(impossible)

// Lvl up history and prognosis
hluhh_attack=Attack
hluhh_defense=Defense
hluhh_intellect=Intellect
hluhh_rage=Rage
hluhh_mana=Mana
hluhh_leadership=Leadership
hluhh_up=<color=0,254,10>History</color>
hluhh_fu=<color=0,254,10>Runes</color>
hluhh_it=<color=0,254,10>Received</color>
hluhh_ver=<color=255,66,0>Runes unknown!</color>
btn_hero_EXR_line_hint=<color=0,254,10>Experience: </color><color=252,249,220>[hero_experience]</color>/<color=79,172,211>[hero_experience_max]</color><gen=gen_herolups_hint>

//Set hints

itm_concentration_bandage_hint=^?^A silken headband decorated with a piece of crystal. <br>[s]+1 to Intellect[/s]<br><br>[g]Set<br>[d]Pilgrim Boots<br>[d]Monk Belt<br>[d]Bandage of Concentration<br>[s]+2 to Mana every turn during combat[/s]
itm_monk_belt_hint=^?^This cord is made of hair, with a complex knot in the form of a symbol of faith.<br>[s]+4 to Mana<br>[s]+1 to the Morale of Priests and Inquisitors<br><br>[g]Set<br>[d]Pilgrim Boots<br>[d]Monk Belt<br>[d]Bandage of Concentration<br>[s]+2 to Mana every turn during combat[/s]
itm_palmer_boots_hint=^?^Rough and worn boots.<br>[s]+1 to the Speed of the slowest troop<br><br>[g]Set<br>[d]Pilgrim Boots<br>[d]Monk Belt<br>[d]Bandage of Concentration<br>[s]+2 to Mana every turn during combat[/s]

itm_tournament_helm_hint=^?^Solid helmet with visor and brightly-colored plume.<br>[s]+3 to Defense<br>[s]+400 to Leadership<br><br>[g]Set<br>[d]Knight Sword<br>[d]Knight Cuirass<br>[d]Knight Boots<br>[d]Tournament Helmet<br>[d]Knight Shield<br>[s]-20% to the Leadership of Swordsmen, Guardsmen, Horsemen and Knights[/s]
itm_knight_sword_hint=^?^A knight's longsword, with a slogan engraved along its blade.<br>[s]+3 to Attack<br>[s]+3 to the Attack of Swordsmen, Guardsmen and Knights<br><br>[g]Set<br>[d]Knight Sword<br>[d]Knight Cuirass<br>[d]Knight Boots<br>[d]Tournament Helmet<br>[d]Knight Shield<br>[s]-20% to the Leadership of Swordsmen, Guardsmen, Horsemen and Knights[/s]
itm_knight_armor_hint=^?^Steel knight armor.<br>[s]+4 to Defense<br>[s]+1 Morale bonus for Knights, Horsemen, Swordsmen, and Guardsmen<br><br>[g]Set<br>[d]Knight Sword<br>[d]Knight Cuirass<br>[d]Knight Boots<br>[d]Tournament Helmet<br>[d]Knight Shield<br>[s]-20% to the Leadership of Swordsmen, Guardsmen, Horsemen and Knights[/s]
itm_knightly_boots_hint=^?^Massive boots made of steel.<br>[s]+300 to Leadership<br>[s]+5 to the Defense of Swordsmen, Guardsmen, Horsemen and Knights<br><br>[g]Set<br>[d]Knight Sword<br>[d]Knight Cuirass<br>[d]Knight Boots<br>[d]Tournament Helmet<br>[d]Knight Shield<br>[s]-20% to the Leadership of Swordsmen, Guardsmen, Horsemen and Knights[/s]
itm_knight_shield_hint=^?^An old broken shield inscribed with a family emblem.<br>[s]+1 to Defense<br>[s]+300 to Leadership<br><br>[g]Set<br>[d]Knight Sword<br>[d]Knight Cuirass<br>[d]Knight Boots<br>[d]Tournament Helmet<br>[d]Knight Shield<br>[s]-20% to the Leadership of Swordsmen, Guardsmen, Horsemen and Knights[/s]

itm_elf_crown_hint=^?^Elegant crown made of heavenly metal.<br>[s]+1000 to Leadership<br>[s]+1 Morale to Elves<br><br>[g]Set<br>[d]Elven Crown<br>[d]Silver Chain Mail<br>[d]Silver Horn<br>[d]Elven Bow<br>[s]+1 Morale bonus to Elves[/s]
itm_elven_bow_hint=^?^A long curved Elven bow.<br>[s]+3 to the Attack of archers<br>[s]+15% to the Physical Damage of archers<br><br>[g]Set<br>[d]Elven Crown<br>[d]Silver Chain Mail<br>[d]Silver Horn<br>[d]Elven Bow<br>[s]+1 Morale bonus to Elves[/s]
itm_silver_armor_hint=^?^Chain mail, woven from silver rings.<br>[s]+2 to Defense<br>[s]+ 15% to Resistance against attacks of Undead creatures<br><br>[g]Set<br>[d]Elven Crown<br>[d]Silver Chain Mail<br>[d]Silver Horn<br>[d]Elven Bow<br>[s]+1 Morale bonus to Elves[/s]
itm_silver_horn_hint=^?^This elegant silver horn was made by an ancient elven craftsman.<br>[s]+1 to the Initiative of Elves<br>[s]-1 to the Morale of Dwarves<br><br>[g]Set<br>[d]Elven Crown<br>[d]Silver Chain Mail<br>[d]Silver Horn<br>[d]Elven Bow<br>[s]+1 Morale bonus to Elves[/s]

itm_rage_spear_hint=^?^A spear with a jagged head of blood-red color.<br>[s]+2 to Attack<br>[s]+20% to Rage increase during combat<br><br>[g]Set<br>[d]Sign of Rage<br>[d]Spear of Rage<br>[d]Rage Predator<br>[s]+10 to Rage[/s]
itm_rage_sign_hint=^?^A stripe in the shape of animal's head with ruby eyes.<br>[s]+5 to Rage<br>[sys]Use:[d] gives [rage] to Rage<br>[sys]Charges: [d][use]<br><br>[g]Set<br>[d]Sign of Rage<br>[d]Spear of Rage<br>[d]Rage Predator<br>[s]+10 to Rage[/s]
itm_rage_predator_hint=^?^This magic crystal was created and enchanted by druids.<br>[s]During combat the Predator takes [rage] points of Rage and turns it into Mana<br><br>[g]Set<br>[d]Sign of Rage<br>[d]Spear of Rage<br>[d]Rage Predator<br>[s]+10 to Rage[/s]

itm_ogre_club_hint=^?^A big rough-hewed club, made of a petrified tree.<br>[s]+4 to Attack<br>[s]+20% Damage bonus for Ogres and Giants<br><br>[g]Set<br>[d]Ogre's Club<br>[d]Ogre's Belt<br>[d]Ogre Sandals<br>[s]+2000 to Leadership[/s]
itm_ogr_belt_hint=^?^A big heavy leather belt. <br>[s]+4 to Defense<br><br>[g]Set<br>[d]Ogre's Club<br>[d]Ogre's Belt<br>[d]Ogre Sandals<br>[s]+2000 to Leadership[/s]
itm_ogr_sandal_hint=^?^Huge rough sandals.<br>[s]+1 to the Speed of Ogres and Giants<br>[s]+2 to Defense<br><br>[g]Set<br>[d]Ogre's Club<br>[d]Ogre's Belt<br>[d]Ogre Sandals<br>[s]+2000 to Leadership[/s]

itm_shadow_cloac_hint=^?^The short cloak of dark-gray color, with an elegant runic ligature on its edge.<br>[s]-15% enemy Attack (-30% enemy Attack during nighttime combat)<br><br>[g]Set<br>[d]Vampire Ringа<br>[d]Cloak of Shadows<br>[s]+5 to the Defense and Attack of Vampires[/s]
itm_vampire_ring_hint=^?^A golden ring featuring the image of a bat.<br>[s]+300 to Leadership<br>[s]+20% Health to Vampires<br>[s]-1 to the Morale of all Elves in your army<br><br>[g]Set<br>[d]Vampire Ringа<br>[d]Cloak of Shadows<br>[s]+5 to the Defense and Attack of Vampires[/s]

itm_blood_band_hint=^?^A silk band covered with dirty blood spots.<br>[s]+8 to Rage<br><br>[g]Set<br>[d]Bloody Band<br>[d]Tactics Treatise<br>[s]+5% combat Experience[/s]
itm_tactical_manual_hint=^?^A collection of examples and explanations of tactical maneuvers.<br>[s]+10% to Experience during combat<br><br>[g]Set<br>[d]Bloody Band<br>[d]Tactics Treatise<br>[s]+5% combat Experience[/s]

itm_ale_barrel_hint=^?^A potbellied beer barrel.<br>[s]+1 to Morale of allied Dwarves.<br><br>[g]Set<br>[d]Ale Barrel<br>[d]Telescopic Sight<br>[s]+30% chance of Critical Attack to all archers[/s]
itm_telescopic_sight_hint=^?^A sophisticated device for precise shooting.<br>[s]+100% to the Attack of archers<br>[sys]Special: [u]effects archers who use projectiles and missile devices.<br><br>[g]Set<br>[d]Ale Barrel<br>[d]Telescopic Sight<br>[s]+30% chance of Critical Attack to all archers[/s]

//Resistences

cime=<font=ft1_20><color=200,150,50><shadow=on><align=center>Resistances

fizikai=<color=255,255,0><align=center><gen=gfiz>
mereg=<color=0,255,0><align=center><gen=gmer>
tuzes=<color=255,100,50><align=center><gen=gtuz>
fagy=<color=0,255,255><align=center><gen=gfag>
asztr=<color=255,200,100><align=center><gen=gast>
magik=<color=255,255,255><align=center><gen=gmag>

rfizikai=<font=ft1_12><color=255,255,0><align=right>Physical
rmereg=<font=ft1_12><color=0,255,0><align=right>Poison
rtuzes=<font=ft1_12><color=255,100,50><align=right>Fire
rfagy=<font=ft1_12><color=0,255,255><align=right>Cold
rmagik=<font=ft1_12><color=255,255,255><align=right>Magic
rasztr=<font=ft1_12><color=255,200,100><align=right>Astral

//Starting Army

egys0=<font=ft1_14><color=150,220,255><align=left>Starting Army:
egys1=<color=255,220,150><align=left><gen=unt1>
egys2=<color=255,220,150><align=left><gen=unt2>
egys3=<color=255,220,150><align=left><gen=unt3>
egys4=<color=255,220,150><align=left><gen=unt4>
egys5=<color=255,220,150><align=left><gen=unt5>
egys6=<color=200,200,200><align=left><gen=unt6>
egys7=<color=200,200,200><align=left><gen=unt7>

//Misc

hadv=^int_def_t14tdc^Ls. : ^[hero_leadership]